- #Carpet texture on vray settings how to#
- #Carpet texture on vray settings download#
- #Carpet texture on vray settings free#
#Carpet texture on vray settings how to#
In this tutorial we will explain how to correctly set up the GI engines in order to save and load a prerendered irradiance map and lightcache, to remove the dreadfull flickering in flythrough animations.
#Carpet texture on vray settings free#
Learn how to render flicker free flythrough animations in V-Ray when using Irradiance map and Light cache as global illumination engines. Share it with your friends.Tutorial content Words | 4889 3dsMax scene files | 7 Textures | 1 Animations | 5
#Carpet texture on vray settings download#
Download my version of the VRayFur Carpet down below. If you get confused here’s a good example of how you can do it. You can do this by randomly applying brushes of various colors that’d look like hand movements across the canvas.Ī common mistake is adding too much fur density, which might take away the detail in the carpet. I’ve also added a monotone map for getting some subtle gravity variation.įinally, as you can see, I’ve painted a random color map in Photoshop. A simple reflection and bump map can also be applied to the material for even greater realism and up-close shots. You can even see the direction in the viewport when you apply a color map.Īs for the material of the carpet, you can either use a gradient ramp in WU space or VRayDirt to get a darker texture near the roots. I’ve used a simple color wheel setup of 4 colors to demonstrate the direction of the strands. Just like a normal map carries direction using color, we can create a similar map adding random direction. To give our carpet a realistic look, it needs to have a bend direction variation map applied. The distribution parameter lets you set the density for the strands in two ways, per face or per area. For the variation rollout, you can either set an amount or use maps to control the variation in direction, length etc. While the taper value makes the strands thinner at the top. The Bend setting controls how flexible the strands are. The gravity parameter is the force which pulls the strands downwards. You can set the length and thickness for the strands of the carpet. The default setting for the VRayFur aren’t really that usable, so we’ll have to change a lot of them. While testing the look of the carpet, use a minimal scene and region render for faster feedback. You can go ahead and apply VRayFur to the carpet by selecting the carpet and going into Geometry > VRay > VRayFur. I’ve also added some bump by applying noise to it. The polygon count will influence the density of the vray fur. I’ve already created a carpet object with beveled edges and some good amount of poly subdivisions. Let’s take a deeper look at the overall process. VRayFur has some powerful controls that are quite intuitive as well. I’ll be using the VRayFur function for creating a unique and photorealistic carpet. With a solid understanding of what I want my carpet to look like, I’m ready to model my carpet faithfully. Never take the concept of references for granted. Join me as I look around the Ligne Roset Carpet showroom to see what designer carpets look and feel like. We all have a general idea of what everyday objects look like, but you’ll have to go the extra mile for amazing results. The most crucial element while modeling something in 3d is getting your references right. VRayFur carpets can be tricky, but with my method you give them a stylized designer look. Getting the right references and exploring their look is the key to perfection! It’s as easy as 1,2,3 …